# Economic Cycle

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The **Economic Cycle** of Rune Hero is designed to create a sustainable and engaging in-game economy where every gameplay activity has a tangible impact on the player’s growth, wealth, and final seasonal rewards.\
Each module in the game contributes to this cycle, ensuring that both combat-focused and economy-focused players have clear paths to progression and profit.

### **Prize Pool**

At the start of each season, the game will allocate a substantial **Prize Pool** to reward player participation.\
At the end of the season, the pool will be distributed based on the proportion of **$Soul** each player holds.\
This design motivates players to actively acquire and hold $Soul throughout the season.

### **Life Skill**

Players may learn one Life Skill to gather resources, craft valuable items, and sell them to other players in exchange for $Soul.\
This creates an alternative, non-combat method of generating income, supporting the overall economy and providing essential supplies for other players.

### **Dungeon**

Players can venture into dungeons to explore, fight monsters, and defeat bosses.\
Dungeons provide a variety of rewards:

* Random drops of equipment and crafting materials to improve player power.
* Direct $Soul rewards as part of the loot pool.\
  This activity helps combat-focused players strengthen themselves while increasing their $Soul reserves.

### **Outland**

The high-risk, high-reward **PvEvP** zone where players can:

* Explore and gather **Aetherite**.
* Engage in combat to loot $Soul, equipment, and resources from others.
* Attempt extraction to secure all gathered rewards.\
  Outland is a core driver of competition and dynamic resource flow in the economy.

### **$Soul**

The primary currency circulating within Rune Hero.

* Holding more $Soul increases a player’s share of the seasonal Prize Pool.
* $Soul can be traded in the marketplace for real value through player-to-player transactions.
* $Soul obtained through any activity feeds back into the economy and drives player motivation.


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