Rune Hero
  • Introduction
  • Gameplay
    • Characters
    • Equipment
    • Item
    • Dungeon
    • Raid
    • Arena
    • Tournament
    • Guild
  • Economy
    • Philosophy
    • xRune: The Genesis NFT
  • Game Build
    • Pre-Alpha Test (Complete)
    • Alpha Test (Complete)
  • Learn More
    • Roadmap
    • Official Links
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  • Relics
  • Arcane Crystals
  1. Gameplay

Item

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Last updated 8 months ago

In Rune Hero, items are essential tools for character development and dungeon exploration, with some items holding significant strategic value.

Relics

Relics play a crucial role in enhancing character talents. Through the legacy system, players can inherit the powerful energy contained within relics to directly upgrade their character's talents.

The acquisition and selection of relics provide a great deal of strategic flexibility for character growth. Players can configure different relics according to their combat style and character role, effectively boosting their combat abilities. This allows for optimization of skill combinations and the creation of unique builds, further diversifying gameplay strategies.

Arcane Crystals

Arcane Crystals are indispensable items required for players to enter dungeons. Each Arcane Crystal contains powerful magical energy, serving as the key to unlocking dungeons. The level and difficulty of a dungeon directly impact the energy consumption of the Arcane Crystals, with higher-level dungeons requiring more crystal energy. Therefore, players need to prepare sufficient Arcane Crystals in advance when facing high-difficulty dungeons to ensure a successful adventure.

To maintain the energy within Arcane Crystals, players can recharge them at the Magic Sanctum. This recharge system allows players to prepare for consecutive dungeon challenges, preventing their adventures from being interrupted by insufficient energy. Managing Arcane Crystal energy becomes a key strategy in dungeon exploration, and proper allocation and recharging are essential to completing dungeons successfully.

Relic Inheritance